LOCATION - Prices are lower in smaller towns, but merchants also can't afford to pay you top septim for your goods. Cities are expensive, but there is more money to be made there. Merchants in cities charge higher prices when selling their wares, but they are also willing to pay more for premium goods in order to make sure that their shops stay well-stocked. The five major cities can now have their buying and selling rates set individually to reflect their size, wealth, access to supply and shipping routes, or status as a trading center.
People in nearly 14,000 cities spread over 182 countries are waiting to rent you a room, apartment, or home wherever you’d like. Since 2008, Airbnb has made it easy for you to find a place to stay wherever you may be headed. Just enter the dates you need, see what’s available, and book your stay. The site even has its own payment system, protecting all parties from fraud and illegal activities. While you may at first only be interested in traveling, you can eventually sign up to be a host for other members. There are no fees to join, and Airbnb keeps a small portion of the host’s price of each stay to operate the business.
I wish I came up with this fantastic idea. SharedEarth is a free site that connects landowners with gardeners and farmers in need of space to grow crops (i.e. starting a home vegetable garden). You can find free access to land in exchange for sharing a little bit of produce with the landowner. In a time of a strong and growing local food movement and concerns about food safety, SharedEarth might just be the most important sharing site of all!
Fluctuating Gold - This option will add an additional random amount of gold to merchant inventories so that merchants don't always have a static amount of gold. This will be added to their base gold, so they will always have at least the base amount available. The random amounts have been set with regard to the vanilla gold amount and won't increase merchant gold drastically above the vanilla amounts.
If you need more than clothes, like baby bedding, baby furniture, or even sporting goods, you’ll be glad to find Zwaggle. It’s a network of parents who have joined together to share the expense of getting “new to your family” stuff in exchange for used or no-longer-needed items. You receive Zwaggle points for giving away your things, and you can use those points to get the things you want. Membership is free, and the community is powered by a points system rather than cash. The only money you have to spend is on shipping.
GoSwap is a permanent house swapping site, meaning you list your house, look for a house you want, and then just swap away! Say you want to trade your beachfront home for a log cabin in the woods; maybe someone else on the site wants to swap their woodsy retreat for life at the beach. No more waiting to sell your place before buying your dream home, as you just have to find someone who wants what you have. Listing your home on the site costs anywhere between $9 and $270, but signing up and shopping around is free.
It is estimated that over 450,000 businesses in the United States were involved in barter exchange activities in 2010. There are approximately 400 commercial and corporate barter companies serving all parts of the world. There are many opportunities for entrepreneurs to start a barter exchange. Several major cities in the U.S. and Canada do not currently have a local barter exchange. There are two industry groups in the United States, the National Association of Trade Exchanges (NATE) and the International Reciprocal Trade Association (IRTA). Both offer training and promote high ethical standards among their members. Moreover, each has created its own currency through which its member barter companies can trade. NATE's currency is the known as the BANC and IRTA's currency is called Universal Currency (UC).
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If you don’t want to pay a membership fee but you’re looking for a free place to stay when you’re on the road anywhere in the world, CouchSurfing may be your new best friend. CouchSurfing is a non-profit organization, so they don’t charge you for using the site. They don’t allow hosts to charge travelers either. With almost 3 million members in 246 countries, chances are there is a free couch out there waiting. CouchSurfing also has an extensive safety section on the site, including references, vouching, and verification from other couchsurfers and hosts alike.
I have made every attempt to keep this mod as compatible as possible with all other mods, and it should be fully compatible with nearly every mod out there. There are a few features that may conflict, but these can be toggled off to maintain compatibility. The features will work just fine with merchants added by other mods (assuming they've been placed in the proper factions). In fact, while this mod does work very well on it's own, my primary intention was to create a mod that would compliment and enhance existing mods that already overhaul Skyrim's economy.
If you experience odd or unexplained amounts of merchant gold, even after the merchant has restocked, then you probably have another mod loaded after Trade & Barter which has altered the VenderGold leveled lists. To resolve the issue either: 1) Change the load order, and make sure that Trade & Barter loads after the other mod, or 2) Click the "Disable Merchant Gold Options" option from the menu. This will reset the Merchant Gold options and allow the changes from the other mod to prevail without further interference from Trade & Barter.
Bartering is based on a simple concept: Two individuals negotiate to determine the relative value of their goods and services and offer them to one another in an even exchange. It is the oldest form of commerce, dating back to at time before hard currency even existed. (Learn more about how bartering evolved, read The History of Money: From Barter To Banknotes.)
In trade, barter (derived from baretor) is a system of exchange where participants in a transaction directly exchange goods or services for other goods or services without using a medium of exchange, such as money. Economists distinguish barter from gift economies in many ways; barter, for example, features immediate reciprocal exchange, not delayed in time. Barter usually takes place on a bilateral basis, but may be multilateral (i.e., mediated through a trade exchange). In most developed countries, barter usually only exists parallel to monetary systems to a very limited extent. Market actors use barter as a replacement for money as the method of exchange in times of monetary crisis, such as when currency becomes unstable (e.g., hyperinflation or a deflationary spiral) or simply unavailable for conducting commerce.
In his analysis of barter between coastal and inland villages in the Trobriand Islands, Keith Hart highlighted the difference between highly ceremonial gift exchange between community leaders, and the barter that occurs between individual households. The haggling that takes place between strangers is possible because of the larger temporary political order established by the gift exchanges of leaders. From this he concludes that barter is "an atomized interaction predicated upon the presence of society" (i.e. that social order established by gift exchange), and not typical between complete strangers.
INDEPENDENT ADJUSTMENT - One issue with adjusting the barter values is that these settings change both the Buy and Sell prices. This can make it difficult to find a nice balance if you're trying to lower your selling prices without making the buying prices ridiculously high. Personally, I really like the challenge created by being forced to sell my gear at greatly reduced rates, but I dislike the extreme inflation that occurs when I then want to buy something. Therefore, the Independent Adjustments will allow you to increase or decrease the buying & selling prices independently of one another. This is something I've not seen in any other mod, and in my opinion, it's one of the best, and most useful, features included in this mod.
Adam Smith, the father of modern economics, sought to demonstrate that markets (and economies) pre-existed the state, and hence should be free of government regulation. He argued (against conventional wisdom) that money was not the creation of governments. Markets emerged, in his view, out of the division of labour, by which individuals began to specialize in specific crafts and hence had to depend on others for subsistence goods. These goods were first exchanged by barter. Specialization depended on trade, but was hindered by the "double coincidence of wants" which barter requires, i.e., for the exchange to occur, each participant must want what the other has. To complete this hypothetical history, craftsmen would stockpile one particular good, be it salt or metal, that they thought no one would refuse. This is the origin of money according to Smith. Money, as a universally desired medium of exchange, allows each half of the transaction to be separated.